Last updated
© Luka Stillingfleet (JaffaKetchup)
Last updated
In addition to our generous , FMTC is also trusted and all around the world:
Too easy ! Take a look at Google Maps, or Strava, or whichever other app of your choice.
This project is wholly open source and funded by generous supporters like you! Any amount you can spare that you think FMTC deserves is hugely appriciated, and means a lot to me.
FMTC is licensed under GPL-v3.
If you're developing an application that isn't licensed under GPL, this affects you and your application's legal right to distribution.
Not quite sure about something? No problem, I'm happy to help!
Please get in touch via the correct method below for your issue, and I'll be there to help ASAP!
FMTC supports bulk downloading from any tile server, so you can choose whichever one suits you best.
And with export/import functionality, user's can download regions just once, then keep the download themselves for another time. Or, you can provide a bundle of tiles to all your user's, while still allow it to be updated per-user in future!
For bug reports & feature requests:
For implementation/general support: The #plugin channel on the
For other inquiries and licensing:
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Integrated Caching × Bulk Downloading
Get both dynamic browse caching that works automatically as the user browses the map, and bulk downloading to preload regions onto the user's device, all in one convenient, integrated API!
◉ 🏃
Ultra-fast & Performant
Multi-threaded setup to minimize load on main thread, even when browse caching
Streamlined internals to reduce memory consumption
Successfully downloaded tiles aren't redownloaded when an unexpectedly failed download is recovered
◉ 🧩
Import & Export
Export and share stores, then import them later, or on other devices! You could even remote control your organization's devices, by pushing tiles to them, keeping your tile requests (& costs) low!
◉ 💖
Quick To Implement & Easy To Experiment
...and many more!
with
No need to bore your users to death anymore! Bulk downloading is super-fast, and can even reach speeds of over 1000 tiles per second. Existing cached tiles can be displayed on the map almost instantly.
A basic caching implementation can be setup in four quick steps, and shouldn't even take 5 minutes to set-up. Check out our instructions.
Ready to experiment with bulk downloading, but don't want to make costly and slow tile requests? Check out the testing tile server included in the FMTC project: !